Personal profile
Biography
Dr Anne Ozdowska is a Research Fellow in the School of Computing at the ANU. Anne completed her PhD in Human Computer Interaction at QUT in 2019. Her doctoral work explores the application of game design and Universal Design to promote the development of inclusive, accessible and gameful technologies. The proof-of-concept software that was developed during her PhD has since been commercialised. Anne’s current research focuses on the development and use of heuristics as litmus tests for understanding the risks and opportunities of new designs. She is interested in the way expert heuristic evaluations can be used to provide an early understanding of design limitations in order to scaffold and focus emerging requirements to improve human-computer interactions.
Qualifications
Ph.D., GCTechMan, BCompSc
Research student supervision
- Registered to supervise
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Collaborations and top research areas from the last five years
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Beyond Augmented Reality, Towards Augmented Physicality: Gaming with Tangible Embodied Interactions
Yan, Q., Adiwangsa, M. & Ozdowska, A., 25 Sept 2025, Proceedings of the 36th Australasian Conference on Human-Computer Interaction, OzCHI 2024. Viller, S., Paay, J., Fredericks, J. & Turner, J. (eds.). Brisbane, Australia: Association for Computing Machinery (ACM), p. 31-45 15 p.Research output: Chapter in Book/Report/Conference proceeding › Conference Paper › peer-review
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Snap, Sweat, and Sketch: Designing Home Exercise Experiences for Augmented Reality Head-mounted Displays
Adiwangsa, M., Sweetser, P. & Ozdowska, A., 26 Apr 2025, CHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), 21 p. 211. (Conference on Human Factors in Computing Systems - Proceedings).Research output: Chapter in Book/Report/Conference proceeding › Conference Paper › peer-review
Open Access1 Citation (Scopus) -
GameFlow in different game genres and platforms
Sweetser, P., Johnson, D., Wyeth, P., Anwar, A., Meng, Y. & Ozdowska, A., 1 Sept 2017, In: Computers in Entertainment. 15, 3, 1.Research output: Contribution to journal › Article › peer-review
51 Citations (Scopus) -
Active versus passive screen time for young children
Sweetser, P., Johnson, D., Ozdowska, A. & Wyeth, P., Dec 2012, In: Australian Journal of Early Childhood. 37, 4, p. 94-98 5 p.Research output: Contribution to journal › Article › peer-review
Open Access98 Citations (Scopus) -
GameFlow heuristics for designing and evaluating real-time strategy games
Sweetser, P., Johnson, D., Ozdowska, A. & Wyeth, P., 2012, Playing the System - IE 2012, Proceedings of the 8th Australasian Conference on Interactive Entertainment. (ACM International Conference Proceeding Series).Research output: Chapter in Book/Report/Conference proceeding › Conference Paper › peer-review
Open Access20 Citations (Scopus)