Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
1997 …2024

Research activity per year

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  • 2015

    Physics Simulation Games

    Renz, J. & Ge, X., 2015, Handbook of Digital Games and Entertainment Technologies. R. N. M. R. P. C. (ed.). 1st ed. Singapore: Springer Verlag, Vol. 1. p. 1-19

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  • 2008

    Chapter 13 Qualitative Spatial Representation and Reasoning

    Cohn, A. G. & Renz, J., 2008, Handbook of Knowledge Representation. Harmelen, F., Lifschitz, V. & Porter, B. (eds.). p. 551-596 46 p. (Foundations of Artificial Intelligence; vol. 3).

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    Open Access
    230 Citations (Scopus)
  • 2007

    Qualitative spatial reasoning using constraint calculi

    Renz, J. & Nebel, B. G., 2007, Handbook of Spatial Logics. M. A. I. E. P-H. J. V. B. (ed.). 1st ed. Berlin: Springer, Vol. 1. p. 161-215

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review