Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
20162025

Research activity per year

Personal profile

Biography

Dr. Josh Andres is a human-computer interaction (HCI), interaction design, and user experience researcher and educator. He is currently a Senior Lecturer in the School of Cybernetics at the Australian National University (ANU), investigating the design, experiential dimensions, and futures of emerging technologies, especially interactions with and enabled by intelligent computation such as AI, ubiquitous environments, human-machine co-pilot experiences outdoors, and more-than-human design. Josh is the Co-lead for Diversity, Belonging, Inclusion, and Equity at the School of Cybernetics. 

I design prototypes ranging from everyday objects to installations and create design guidelines and methods to support others in the design process. This work aims to enable more inclusive, collaborative, and sustainable ways of living with computation.

My work sits at the intersection of the following domains and invites bold, creative ideas for future supervision:

Novel interactions with emerging technologies
Creating multisensory and multimodal systems, along with design guidelines that encourage experimentation and futures-oriented design.

More-than-human design
Supporting relationships between people, intelligent systems, and non-human actors that foster sustainable and relational ways of designing technology.

Body-centric computing
Developing interfaces that centre the body as a site of performance, augmentation, and play to enable human–machine integration.

Domains
 
Human-Computer Interaction/Augmentation/Integration, Body-Centric Computing, Interaction Design, User Experience, User Interface Design, Exertion Games, Inbodied Interaction, Designing and studying interactions and relations with GenAI, and More-than-human design.

Theory toolkit and strengths 
Research Through Design, Postphenomenology, User Experience, Prototyping, Human-Computer Augmentation and Integration, Body-Centric Computing, Scenario-based design, History of Cybernetics and HCI.

Methodological toolkit and strengths
Qualitative research, Mixed methods, In the wild studies, Semi-structured interviews, Explicitation interviews, Ethnographic methods, Wizard of Oz prototypes, Thematic analysis, Design Thinking, Workshop design, User Experience.

Research Interests

Research Outputs/Publications  

Over 45+ publications at top-ranked conferences in HCI, Design and AI with collaborations in industry, technology companies, and academia.

https://scholar.google.com.au/citations?user=Hlfcd50AAAAJ&hl=en 

Over 50 patents (23 Granted) in HCI, AI, the Internet of Things, Autonomous vehicles, Generative AI, Ubiquitous environments and more.

https://www.patentguru.com/search?q=jorge+andres+moros&SortBy=pubdate_newest

Research student supervision

  • Registered to supervise

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