Penny Kyburz

Prof Penny Kyburz

Professor and Associate Director (Engagement & Impact)

20162025

Research activity per year

Personal profile

Biography

I use video games to understand humans, machines, and the world around us. My research interests lie in understanding and enhancing human and machine intelligence, interaction, and performance. I use games and virtual environments to develop, simulate, and test models for AI, machine learning, human-AI teaming, and human-computer interaction. 

I lead the GameFlow Lab and teach Game Development. I am a researcher in the areas of AI, player experience, and human-AI interaction in games and mixed reality and an experienced game developer. I developed the GameFlow model, which is a widely cited model of enjoyment in video games, and authored a book on Emergence in Games. I have contributed to 20 digital games, which have garnered many awards, including four prestigious BAFTA nominations. I have devised usability methods and lead usability testing on AAA games, resulting in very high critic scores. I have also worked in the Senate as a policy adviser in digital rights, communications, and disability. I am an advocate for diversity and inclusion in technology and games.

Qualifications

Ph.D., B.InfoTech(Hons), G.C.Ed.(Higher Ed.), G.C.Acad.Prac.

Research Interests

Video games, game design, play experience, user testing, usability, HCI, interaction design, AI, human-AI interaction, human-AI teaming, machine learning, simulation, technology policy

Research student supervision

  • Registered to supervise

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