Personal profile
Biography
I use video games to understand humans, machines, and the world around us. My research interests lie in understanding and enhancing human and machine intelligence, interaction, and performance. I use games and virtual environments to develop, simulate, and test models for AI, machine learning, human-AI teaming, and human-computer interaction.
I lead the GameFlow Lab and teach Game Development. I am a researcher in the areas of AI, player experience, and human-AI interaction in games and mixed reality and an experienced game developer. I developed the GameFlow model, which is a widely cited model of enjoyment in video games, and authored a book on Emergence in Games. I have contributed to 20 digital games, which have garnered many awards, including four prestigious BAFTA nominations. I have devised usability methods and lead usability testing on AAA games, resulting in very high critic scores. I have also worked in the Senate as a policy adviser in digital rights, communications, and disability. I am an advocate for diversity and inclusion in technology and games.
Qualifications
Ph.D., B.InfoTech(Hons), G.C.Ed.(Higher Ed.), G.C.Acad.Prac.
Research Interests
Video games, game design, play experience, user testing, usability, HCI, interaction design, AI, human-AI interaction, human-AI teaming, machine learning, simulation, technology policy
Research student supervision
- Registered to supervise
Fingerprint
- 1 Similar Profiles
Collaborations and top research areas from the last five years
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A Game of ChARades: Using Role-Playing and Mimicry with and without Tangible Objects to Ideate Immersive Augmented Reality Experiences
Adiwangsa, M., Bransky, K., Wood, E. & Sweetser, P., 5 Jul 2025, p. 440-445. 6 p.Research output: Contribution to conference › Poster › peer-review
Open Access -
Exploring the Effects of (Re)Embodiment on Perceptions of Robot Teammates in Virtual Reality Environments
Bransky, K. & Sweetser, P., 9 Jun 2025, (Accepted/In press) 34th IEEE International Conference on Robot and Human Interactive Communication (ROMAN). IEEE, p. 1-8 8 p.Research output: Chapter in Book/Report/Conference proceeding › Conference Paper › peer-review
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Gameful interventions for pro-environmental attitude change
Daiiani, M., Sweetser Kyburz, P., Stanley, S., Van Rooy, D. & Caldwell, S., Feb 2025, In: International Journal of Human Computer Studies. 196, p. 103439 20 p., 103439.Research output: Contribution to journal › Article › peer-review
Open Access2 Citations (Scopus) -
You Like This Robot? I Don't! How Individual Differences Influence Perceptions of Robot Teammates in Virtual Reality
Bransky, K. & Sweetser, P., 3 Aug 2025, (Accepted/In press).Research output: Contribution to conference › Poster › peer-review
Open Access -
Investigating Potential Augmentation of Home Objects to Facilitate Exercising
Adiwangsa, M. & Sweetser, P., 1 Jul 2024, DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference. Vallgårda, A., Jönsson, L., Fritsch, J., Fdili Alaoui, S. & Le Dantec, C. A. (eds.). Copenhagen, Denmark: Association for Computing Machinery (ACM), p. 195-198 4 p.Research output: Chapter in Book/Report/Conference proceeding › Conference Paper › peer-review
Open Access2 Citations (Scopus)
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MEC23: Advanced Biometrics for Human-Centred and Affective Computing
Kyburz, P. (PI) & Caldwell, S. (CoI)
3/03/23 → 1/12/23
Project: Research
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C2 Sociotechnical Experimentation Collaboration
Kyburz, P. (PI), Caldwell, S. (CoI), Newman, E. (CoI), Park, G. (CoI), Stanley, S. (CoI), Taylor, J. (CoI), Wang, L. (CoI) & Xie, L. (CoI)
8/03/22 → 26/07/24
Project: Research
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Role-Based Deception in the Rescue the General' Game
Kyburz, P. (PI) & Aitchison, M. (CoI)
26/10/20 → 25/04/21
Project: Research
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Hybrid Human-AI Collaboration in Complex Real-Time Video Games
Kyburz, P. (PI), Gedeon, T. (CoI) & Johnson, D. (CoI)
17/04/20 → 30/10/20
Project: Research