Project Details
Description
Virtual Reality (VR) and Augmented Reality (AR) are an emerging technology with many potential applications across a diverse set of industries. VR and AR are expected to provide multi-modal immersion to users. Yet, there are many open problems in spatial audio capabilities of such devices.In a scenario of recording a 3D surroundings, usual practice is to use 360 video camera coupled with a B-format or higher order microphone to capture 3D audio. However, most of the higher order microphones have a spherical geometry (e.g., EigenMike) and based on the exploitation of spherical harmonic analysis on an open sphere and hard sphere . Other geometric arrays have been reported using parallel circular arrays and differential microphones on a plane . It desirable to integrate 3D audio recording capability to AR/VR devices specially for wearable pairs of glasses.
Status | Active |
---|---|
Effective start/end date | 1/01/21 → 31/12/25 |
Fingerprint
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.