3D reconstruction quality analysis and its acceleration on GPU clusters

Lukas Polok, Viorela Ila, Pavel Smrz

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

3D reconstruction has a wide variety of applications in computer graphics, robotics or digital cinema production, among others. With the rapid increase in computing power, it has become more feasible for the reconstruction algorithms to run online, even on mobile devices. Maximum likelihood estimation (MLE) is the adopted technique to deal with the sensor uncertainty. Most of the existing 3D reconstruction frameworks only recover the mean of the reconstructed geometry. Recovering also the variance is highly computationally intensive and is seldom performed. However, variance is the natural choice of estimate quality indicator. In this paper, the associated costs are analyzed and efficient but exact solutions to calculating partial matrix inverses are proposed, which apply to any general problem with many mutually independent variables. Speedups exceeding an order of magnitude are reported.

Original languageEnglish
Title of host publication2016 24th European Signal Processing Conference, EUSIPCO 2016
PublisherEuropean Signal Processing Conference, EUSIPCO
Pages1108-1112
Number of pages5
ISBN (Electronic)9780992862657
DOIs
Publication statusPublished - 28 Nov 2016
Externally publishedYes
Event24th European Signal Processing Conference, EUSIPCO 2016 - Budapest, Hungary
Duration: 28 Aug 20162 Sept 2016

Publication series

NameEuropean Signal Processing Conference
Volume2016-November
ISSN (Print)2219-5491

Conference

Conference24th European Signal Processing Conference, EUSIPCO 2016
Country/TerritoryHungary
CityBudapest
Period28/08/162/09/16

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