TY - GEN
T1 - A serious game powered by semantic web technologies
AU - Nunes, Bernardo Pereira
AU - Nurmikko-Fuller, Terhi
AU - Lopes, Giseli Rabello
AU - Renso, Chiara
PY - 2015/5/18
Y1 - 2015/5/18
N2 - ISCOOL is an interactive educational platform that helps users develop their skills for objective text analysis and interpretation. The tools incorporated into ISCOOL bridge various disparate sources, including reference datasets for people, and organizations, as well as gazetteers, dictionaries and collections of historical facts. This data serves as the basis for educating learners about the processes of evaluating the implicit and implied content of written material, whilst also providing a wider context in which this information is accessed, interpreted and understood. In the course of gameplay, the user is prompted to choose images that best capture content of a read passage. The interactive features of the game simultaneously test the user's existing knowledge, and ability to critically analyse the text. Results can be saved and shared, allowing the players to continue to interact with the data through conversations with their peers, friends, and family members, and to disseminate information throughout their communities. Users will be able to draw connections between the information they encounter in ISCOOL, and their daily realities - participants are empowered, informed and educated.
AB - ISCOOL is an interactive educational platform that helps users develop their skills for objective text analysis and interpretation. The tools incorporated into ISCOOL bridge various disparate sources, including reference datasets for people, and organizations, as well as gazetteers, dictionaries and collections of historical facts. This data serves as the basis for educating learners about the processes of evaluating the implicit and implied content of written material, whilst also providing a wider context in which this information is accessed, interpreted and understood. In the course of gameplay, the user is prompted to choose images that best capture content of a read passage. The interactive features of the game simultaneously test the user's existing knowledge, and ability to critically analyse the text. Results can be saved and shared, allowing the players to continue to interact with the data through conversations with their peers, friends, and family members, and to disseminate information throughout their communities. Users will be able to draw connections between the information they encounter in ISCOOL, and their daily realities - participants are empowered, informed and educated.
KW - E-learning
KW - Games with a purpose
KW - Semantic technologies
KW - Text analysis
KW - Text interpretation
UR - http://www.scopus.com/inward/record.url?scp=84968543972&partnerID=8YFLogxK
U2 - 10.1145/2740908.2742840
DO - 10.1145/2740908.2742840
M3 - Conference contribution
T3 - WWW 2015 Companion - Proceedings of the 24th International Conference on World Wide Web
SP - 227
EP - 230
BT - WWW 2015 Companion - Proceedings of the 24th International Conference on World Wide Web
PB - Association for Computing Machinery (ACM)
T2 - 24th International Conference on World Wide Web, WWW 2015
Y2 - 18 May 2015 through 22 May 2015
ER -