Accelerated volume rendering with Chebyshev distance maps

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    10 Citations (Scopus)

    Abstract

    Volume rendering has useful applications with emerging technologies such as virtual and augmented reality. The high frame rate targets of these technologies poses a problem for volume rendering because of its very high computational complexity compared with conventional surface rendering. We developed an efficient empty space skipping algorithm for accelerating volume rendering. A distance map is generated which indicates the Chebyshev distance to the nearest occupied region (with non-transparent voxels) within a volume. The distance map is used to efficiently skip empty regions while volume ray casting. We show improved performance over state-of-the-art empty space skipping techniques.

    Original languageEnglish
    Title of host publicationSIGGRAPH Asia 2019 Technical Briefs, SA 2019
    PublisherAssociation for Computing Machinery, Inc
    Pages25-28
    Number of pages4
    ISBN (Electronic)9781450369459
    DOIs
    Publication statusPublished - 17 Nov 2019
    EventSIGGRAPH Asia 2019 Technical Briefs - International Conference on Computer Graphics and Interactive Techniques, SA 2019 - Brisbane, Australia
    Duration: 17 Nov 201920 Nov 2019

    Publication series

    NameSIGGRAPH Asia 2019 Technical Briefs, SA 2019

    Conference

    ConferenceSIGGRAPH Asia 2019 Technical Briefs - International Conference on Computer Graphics and Interactive Techniques, SA 2019
    Country/TerritoryAustralia
    CityBrisbane
    Period17/11/1920/11/19

    Fingerprint

    Dive into the research topics of 'Accelerated volume rendering with Chebyshev distance maps'. Together they form a unique fingerprint.

    Cite this