@inproceedings{0e9bea1a917e45c4a3c6f19e8cb34c3f,
title = "An educational game based on images and semantic web technologies",
abstract = "ISCOOL is an interactive educational game for text analysis and interpretation. It draws from several reference datasets, providing users with information about people, organisations and locations, as well as word definitions and historical facts that serve as the basis for reading comprehension and provide a wider context for information to be accessed, interpreted and understood. In game-play, users choose images to best illustrate a read text. The interactivity of the game encourages users to test their knowledge, and critically analyse what was read. ISCOOL was assessed by students with low literacy levels in English. The results show high levels of acceptance and applicability to genuine learning activities.",
keywords = "Semantic web, Serious games, Text interpretation",
author = "Nunes, \{Bernardo Pereira\} and Lopes, \{Giseli Rabello\} and Terhi Nurmikko-Fuller and Casanova, \{Marco A.\} and Siqueira, \{Sean W.M.\}",
note = "Publisher Copyright: {\textcopyright} 2016 IEEE.; 16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016 ; Conference date: 25-07-2016 Through 28-07-2016",
year = "2016",
month = nov,
day = "28",
doi = "10.1109/ICALT.2016.18",
language = "English",
series = "Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "112--116",
editor = "Spector, \{J. Michael\} and Chin-Chung Tsai and Ronghuai Huang and Paul Resta and Sampson, \{Demetrios G\} and Kinshuk and Nian-Shing Chen",
booktitle = "Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016",
address = "United States",
}