@inproceedings{d97196ae310844bdaad71b67e3df678a,
title = "Angry birds as a challenge for artificial intelligence",
abstract = "The Angry Birds AI Competition1 has been held annually since 2012 in conjunction with some of the major AI conferences, most recently with IJCAI 2015. The goal of the competition is to build AI agents that can play new Angry Birds levels as good as or better than the best human players. Successful agents should be able to quickly analyze new levels and to predict physical consequences of possible actions in order to select actions that solve a given level with a high score. Agents have no access to the game internal physics, but only receive screenshots of the live game. In this paper we describe why this problem is a challenge for AI, and why it is an important step towards building AI that can successfully interact with the real world. We also summarise some highlights of past competitions, including a new competition track we introduced recently.",
author = "Jochen Renz and Ge, \{Xiao Yu\} and Rohan Verma and Peng Zhang",
note = "Publisher Copyright: {\textcopyright} Copyright 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.; 30th AAAI Conference on Artificial Intelligence, AAAI 2016 ; Conference date: 12-02-2016 Through 17-02-2016",
year = "2016",
language = "English",
series = "30th AAAI Conference on Artificial Intelligence, AAAI 2016",
publisher = "AAAI Press",
pages = "4338--4339",
booktitle = "30th AAAI Conference on Artificial Intelligence, AAAI 2016",
}