@inproceedings{d9e1453cde3f4a0e82ad6a2019dea816,
title = "ANU campus quest: A mobile app for transition",
abstract = "This paper outlines a new mobile application designed to assist student transition at the Australian National University (ANU). It briefly outlines the importance of addressing student transition in the current higher education climate, and explains why the ANU has decided to move into the mobile space in order to assist student transition to the geographical, social and institutional context of the university. The app is designed as an information-based scavenger hunt, informed by research into the social and learning utility of games. Students need to work in teams to devise strategies to approach the game, assisting them to make social connections, while the game itself takes students across campus to discover spaces and university cultures.",
keywords = "Gamification, Mobile apps, Transition",
author = "Jodi Tutty and Sage Leslie-McCarthy",
note = "Publisher Copyright: {\textcopyright} 2012 Jodi Tutty and Sage Leslie-McCarthy.; Annual conference of the Australian Society for Computers in Tertiary Education, ASCILITE 2012 ; Conference date: 25-11-2012 Through 28-11-2012",
year = "2012",
language = "English",
series = "ASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education",
publisher = "ASCILITE",
pages = "944--948",
editor = "Mark Brown and Maggie Hartnett and Stewart, {Terry Mark}",
booktitle = "ASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education",
}