ANU campus quest: A mobile app for transition

Jodi Tutty*, Sage Leslie-McCarthy

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)

    Abstract

    This paper outlines a new mobile application designed to assist student transition at the Australian National University (ANU). It briefly outlines the importance of addressing student transition in the current higher education climate, and explains why the ANU has decided to move into the mobile space in order to assist student transition to the geographical, social and institutional context of the university. The app is designed as an information-based scavenger hunt, informed by research into the social and learning utility of games. Students need to work in teams to devise strategies to approach the game, assisting them to make social connections, while the game itself takes students across campus to discover spaces and university cultures.

    Original languageEnglish
    Title of host publicationASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education
    EditorsMark Brown, Maggie Hartnett, Terry Mark Stewart
    PublisherASCILITE
    Pages944-948
    Number of pages5
    ISBN (Electronic)9780473229894
    Publication statusPublished - 2012
    EventAnnual conference of the Australian Society for Computers in Tertiary Education, ASCILITE 2012 - Wellington, New Zealand
    Duration: 25 Nov 201228 Nov 2012

    Publication series

    NameASCILITE 2012 - Annual conference of the Australian Society for Computers in Tertiary Education

    Conference

    ConferenceAnnual conference of the Australian Society for Computers in Tertiary Education, ASCILITE 2012
    Country/TerritoryNew Zealand
    CityWellington
    Period25/11/1228/11/12

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