Applied Digital Humanities and the Creative Industries in the United Kingdom

James Smithies, Sarah Atkinson, Elliott Hall

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

The government of the United Kingdom is offering significant amounts of funding to increase engagement between researchers and technology companies involved in the “creative economy”, a sector worth £100b per annum. The sector has naturally evolved into clusters involving actors as diverse as the BBC, the Victoria and Albert Museum, and freelance game designers. It collaborates and competes with multinational powerhouses including Google, Microsoft, and Pixar. The imbrication of academic researchers in the sector makes it a good example of the extension of academia to industry, raising ethical but also methodological and practical questions. This article describes a project that embedded a research software engineer (RSE) from a digital humanities (DH) laboratory into a small technology start-up engaged in high risk R&D of an immersive narrative story-telling platform. The platform is enabled by artificial intelligence and has the capacity to remember user input and modify narrative options and character mood accordingly. The team included a researcher specialising in narrative theory and digital production. The project demonstrated the utility of the critical application of DH methods and the need to develop career pipelines to produce people capable of working at the intersection of higher education and industry.
Original languageEnglish
Number of pages13
JournalDigital Humanities Quarterly
Volume16
Issue number2
Publication statusPublished - 17 Jun 2022
Externally publishedYes

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