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Augmenting Home Objects to Promote Physical Activity at Home

Michelle Adiwangsa, Penny Sweetser, Duncan Stevenson, Hanna Suominen, Mingze Xi

    Research output: Chapter in Book/Report/Conference proceedingConference Paperpeer-review

    Abstract

    Exercise video games (exergames) can facilitate home exercising, which can help overcome some barriers to exercising. Augmented Reality (AR) headsets offer the potential to make in-home exergaming more safe, immersive, inclusive, and accessible, but there is limited research on AR for home-based exercising, let alone exergaming. We conducted semi-structured interviews as part of a participatory design approach to investigate how homes can be augmented to facilitate exercising. Thematic analysis revealed themes regarding suitable home exercises, and physical objects at home that can be augmented to facilitate different exercises. Results from our initial exploration can be used to guide the design of future AR systems for exercising and exergaming.

    Original languageEnglish
    Title of host publicationProceedings - SUI 2023
    Subtitle of host publicationACM Symposium on Spatial User Interaction
    EditorsStephen N. Spencer
    PublisherAssociation for Computing Machinery (ACM)
    Number of pages2
    ISBN (Electronic)9798400702815
    DOIs
    Publication statusPublished - 13 Oct 2023
    Event2023 ACM Symposium on Spatial User Interaction, SUI 2023 - Sydney, Australia
    Duration: 13 Oct 202315 Oct 2023

    Publication series

    NameProceedings - SUI 2023: ACM Symposium on Spatial User Interaction

    Conference

    Conference2023 ACM Symposium on Spatial User Interaction, SUI 2023
    Country/TerritoryAustralia
    CitySydney
    Period13/10/2315/10/23

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