@inproceedings{0fc522564b374e68b29dddc4bd87e494,
title = "Augmenting Home Objects to Promote Physical Activity at Home",
abstract = "Exercise video games (exergames) can facilitate home exercising, which can help overcome some barriers to exercising. Augmented Reality (AR) headsets offer the potential to make in-home exergaming more safe, immersive, inclusive, and accessible, but there is limited research on AR for home-based exercising, let alone exergaming. We conducted semi-structured interviews as part of a participatory design approach to investigate how homes can be augmented to facilitate exercising. Thematic analysis revealed themes regarding suitable home exercises, and physical objects at home that can be augmented to facilitate different exercises. Results from our initial exploration can be used to guide the design of future AR systems for exercising and exergaming.",
keywords = "Augmented reality, Exercising, Exergaming, Home environment, Participatory Design",
author = "Michelle Adiwangsa and Penny Sweetser and Duncan Stevenson and Hanna Suominen and Mingze Xi",
note = "Publisher Copyright: {\textcopyright} 2023 Owner/Author.; 2023 ACM Symposium on Spatial User Interaction, SUI 2023 ; Conference date: 13-10-2023 Through 15-10-2023",
year = "2023",
month = oct,
day = "13",
doi = "10.1145/3607822.3618024",
language = "English",
series = "Proceedings - SUI 2023: ACM Symposium on Spatial User Interaction",
publisher = "Association for Computing Machinery (ACM)",
editor = "Spencer, \{Stephen N.\}",
booktitle = "Proceedings - SUI 2023",
address = "United States",
}