@inproceedings{2534d161e76547889418281df0b253b6,
title = "Be careful how you point that thing: Wiimote aiming for large displays",
abstract = "Previous work demonstrated that the Wii Remote (Wiimote) can be used as a control device for large displays by the use of multiple sensor bars. While this work showed the system to perform quite successfully, the limited vertical aiming range of the Wiimote was noted to be a shortcoming and, to address this issue, an accelerated aiming technique was introduced. The present work extends the study of Wiimote aiming for large displays by implementing two further techniques that consider relative movements and clutching. User testing is conducted and the results from all three techniques show that clutching performed worst while the absolute and relative techniques could not be statistically differentiated.",
keywords = "Absolute, Aiming, Clutch, First-person-shooter, Games, Interaction techniques, Large displays, Pointing, Relative, Virtual reality, Wii remote, Wiimote",
author = "Chris Pelling and Torben Sko and Gardner, {Henry J.}",
year = "2009",
doi = "10.1145/1738826.1738908",
language = "English",
isbn = "9781605588544",
series = "Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group - Design: Open 24/7, OZCHI '09",
pages = "397--400",
booktitle = "Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group - Design",
note = "21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group - Design: Open 24/7, OZCHI '09 ; Conference date: 23-11-2009 Through 27-11-2009",
}