Bounded suboptimal game tree search

Dor Atzmon, Roni Stern, Abdallah Saffidine

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Finding the minimax value of a game is an important problem in a variety of fields, including game theory, decision theory, statistics, philosophy, economics, robotics, and security. Classical algorithms such as the Minimax algorithm can be used to find the minimax value, but require iterating over the entire game tree, which is in many cases too large. Alpha-Beta pruning identifies portions of the game tree that are not necessary for finding the minimax value, but in many cases the remaining part of the game tree is still too large to search in reasonable time. For such cases, we propose a class of algorithms that accepts a parameter ? and returns a value that is guaranteed to be at most ? away from the true minimax value. We lay the theoretical foundation for building such algorithms and present one such algorithm based on Alpha-Beta. Experimentally, we show that our algorithm allows controlling this runtime/solution quality tradeoff effectively.

    Original languageEnglish
    Title of host publicationProceedings of the 11th International Symposium on Combinatorial Search, SoCS 2018
    EditorsVadim Bulitko, Sabine Storandt
    PublisherAAAI Press
    Pages10-18
    Number of pages9
    ISBN (Electronic)9781577358022
    Publication statusPublished - 2018
    Event11th International Symposium on Combinatorial Search, SoCS 2018 - Stockholm, Sweden
    Duration: 14 Jul 201815 Jul 2018

    Publication series

    NameProceedings of the 11th International Symposium on Combinatorial Search, SoCS 2018

    Conference

    Conference11th International Symposium on Combinatorial Search, SoCS 2018
    Country/TerritorySweden
    CityStockholm
    Period14/07/1815/07/18

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