TY - CHAP
T1 - Caught Between a Rock and a Ludic Place
T2 - Geography for Non-geographers via Games
AU - Champion, Erik
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - Conference papers, articles, books, and blogs have already examined how aspects of cultural geography can be explored through video games. This paper will explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.
AB - Conference papers, articles, books, and blogs have already examined how aspects of cultural geography can be explored through video games. This paper will explain how games and game engines can be modded (modified) to allow players to explore aspects of GeoHumanities, in particular, place and presence, from a perspective aligned with a selection of concerns and methods in cultural geography and critical geography.
KW - Culturally significant presence
KW - Gamification
KW - GeoHumanities
KW - Historical narratives
KW - Mixed reality
UR - http://www.scopus.com/inward/record.url?scp=85205111181&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-42260-7_3
DO - 10.1007/978-3-031-42260-7_3
M3 - Chapter
AN - SCOPUS:85205111181
T3 - Key Challenges in Geography
SP - 49
EP - 61
BT - Key Challenges in Geography
PB - Springer International Publishing Switzerland
ER -