Chasing a Feeling: Experience in Computer Supported Jamming

Ben Swift*

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

    7 Citations (Scopus)

    Abstract

    Improvisational group music-making, informally known as ‘jamming’, has its own cultures and conventions of musical interaction. One characteristic of this interaction is the primacy of the experience over the musical artefact—in some sense the sound created is not as important as the feeling of being ‘in the groove’. As computing devices infiltrate creative, open-ended task domains, what can Human-Computer Interaction (HCI) learn from jamming? How do we design systems where the goal is not an artefact but a felt experience? This chapter examines these issues in light of an experiment involving ‘Viscotheque’, a novel group music-making environment based on the iPhone.

    Original languageEnglish
    Title of host publicationSpringer Series on Cultural Computing
    PublisherSpringer
    Pages85-99
    Number of pages15
    DOIs
    Publication statusPublished - 2013

    Publication series

    NameSpringer Series on Cultural Computing
    ISSN (Print)2195-9056
    ISSN (Electronic)2195-9064

    Fingerprint

    Dive into the research topics of 'Chasing a Feeling: Experience in Computer Supported Jamming'. Together they form a unique fingerprint.

    Cite this