Abstract
This paper describes a new information-theoretic policy evaluation technique for reinforcement learning. This technique converts any compression or density model into a corresponding estimate of value. Under appropriate stationarity and ergodicity conditions, we show that the use of a sufficiently powerful model gives rise to a consistent value function estimator. We also study the behavior of this technique when applied to various Atari 2600 video games, where the use of suboptimal modeling techniques is unavoidable. We consider three fundamentally different models, all too limited to perfectly model the dynamics of the system. Remarkably, we find that our technique provides sufficiently accurate value estimates for effective on-policy control. We conclude with a suggestive study highlighting the potential of our technique to scale to large problems.
Original language | English |
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Title of host publication | 29th AAAI Conference on Artificial Intelligence, AAAI 2015 |
Editors | Q.Yang and M.Wolldridge |
Place of Publication | United States |
Publisher | American Association for Artificial Intelligence (AAAI) Press |
Pages | 3016--3023 |
Edition | Peer Reviewed |
ISBN (Print) | 9781577356981 |
Publication status | Published - 2015 |
Event | Conference on Artificial Intelligence (AAAI 2015) - Austin, United States Duration: 1 Jan 2015 → … |
Conference
Conference | Conference on Artificial Intelligence (AAAI 2015) |
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Period | 1/01/15 → … |
Other | January 25-30, 2015 |