TY - GEN
T1 - Cybernetic Lenses for Designing and Living in a Complex World
AU - Andres, Josh
AU - Zafiroglu, Alexandra
AU - Daniell, Katherine
AU - Wong, Paul
AU - Henein, Mina
AU - Zhu, Xuanying
AU - Sweeting, Ben
AU - Arnold, Michael
AU - MacNamara, Delia Pembrey
AU - Helfgott, Ariella
N1 - Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/11/29
Y1 - 2022/11/29
N2 - Cybernetics has an exciting history that profoundly influenced HCI theory and practice. However, today, designers, engineers, and researchers are often unaware of how to engage with this powerful approach to inform technology design. We believe a cybernetic lens is vital to investigating and designing technologies for today's complex environments. In this in person, half-day workshop called "Cybernetic Lenses for Designing and Living in a Complex World", we present three cybernetic lenses demonstrated in two case studies: "From mundane objects to systems - asking better questions for technology design", and "Transportation networks, from human-computer interaction to socio-cultural consequences". Our goal is to offer an inclusive environment to provide theory and practical exercises for participants to gain and incorporate a cybernetics lens into their practice.
AB - Cybernetics has an exciting history that profoundly influenced HCI theory and practice. However, today, designers, engineers, and researchers are often unaware of how to engage with this powerful approach to inform technology design. We believe a cybernetic lens is vital to investigating and designing technologies for today's complex environments. In this in person, half-day workshop called "Cybernetic Lenses for Designing and Living in a Complex World", we present three cybernetic lenses demonstrated in two case studies: "From mundane objects to systems - asking better questions for technology design", and "Transportation networks, from human-computer interaction to socio-cultural consequences". Our goal is to offer an inclusive environment to provide theory and practical exercises for participants to gain and incorporate a cybernetics lens into their practice.
KW - critical systems thinking
KW - cybernetics
KW - design
KW - design methods
KW - design research
UR - http://www.scopus.com/inward/record.url?scp=85153389940&partnerID=8YFLogxK
U2 - 10.1145/3572921.3576209
DO - 10.1145/3572921.3576209
M3 - Conference contribution
AN - SCOPUS:85153389940
T3 - ACM International Conference Proceeding Series
SP - 348
EP - 351
BT - Proceedings of the 34th Australian Computer-Human Interaction Conference
A2 - Martin, Charles
A2 - Mckay, Dana
A2 - Rogerson, Melissa
A2 - Cumbo, Bronwyn
A2 - Wadley, Greg
A2 - Sweetser, Penny
A2 - Taylor, Jennyfer Lawrence
A2 - Hespanhol, Luke
A2 - Tsimeris, Jess
A2 - Xi, Mingze
A2 - Turner, Jane
A2 - Yoo, Soojeong
A2 - Cooper, Ned
A2 - Rahman, Jessica
A2 - Andres, Josh
A2 - Pillai, Ajit G.
A2 - Kutay, Cat
PB - Association for Computing Machinery
T2 - 34th Australian Computer-Human Interaction Conference: Connected Creativity, OzCHI 2022
Y2 - 29 November 2022 through 2 December 2022
ER -