Detecting 3D geometric boundaries of indoor scenes under varying lighting

Jie Ni, Tim K. Marks, Oncel Tuzel, Fatih Porikli

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)

    Abstract

    The goal of this research is to identify 3D geometric boundaries in a set of 2D photographs of a static indoor scene under unknown, changing lighting conditions. A 3D geometric boundary is a contour located at a 3D depth discontinuity or a discontinuity in the surface normal. These boundaries can be used effectively for reasoning about the 3D layout of a scene. To distinguish 3D geometric boundaries from 2D texture edges, we analyze the illumination subspace of local appearance at each image location. In indoor time-lapse photography and surveillance video, we frequently see images that are lit by unknown combinations of uncalibrated light sources. We introduce an algorithm for semi-binary nonnegative matrix factorization (SBNMF) to decompose such images into a set of lighting basis images, each of which shows the scene lit by a single light source. These basis images provide a natural, succinct representation of the scene, enabling tasks such as scene editing (e.g., relighting) and shadow edge identification.

    Original languageEnglish
    Title of host publication2014 IEEE Winter Conference on Applications of Computer Vision, WACV 2014
    PublisherIEEE Computer Society
    Pages1-8
    Number of pages8
    ISBN (Print)9781479949854
    DOIs
    Publication statusPublished - 2014
    Event2014 IEEE Winter Conference on Applications of Computer Vision, WACV 2014 - Steamboat Springs, CO, United States
    Duration: 24 Mar 201426 Mar 2014

    Publication series

    Name2014 IEEE Winter Conference on Applications of Computer Vision, WACV 2014

    Conference

    Conference2014 IEEE Winter Conference on Applications of Computer Vision, WACV 2014
    Country/TerritoryUnited States
    CitySteamboat Springs, CO
    Period24/03/1426/03/14

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