TY - GEN
T1 - Detecting 3D geometric boundaries of indoor scenes under varying lighting
AU - Ni, Jie
AU - Marks, Tim K.
AU - Tuzel, Oncel
AU - Porikli, Fatih
PY - 2014
Y1 - 2014
N2 - The goal of this research is to identify 3D geometric boundaries in a set of 2D photographs of a static indoor scene under unknown, changing lighting conditions. A 3D geometric boundary is a contour located at a 3D depth discontinuity or a discontinuity in the surface normal. These boundaries can be used effectively for reasoning about the 3D layout of a scene. To distinguish 3D geometric boundaries from 2D texture edges, we analyze the illumination subspace of local appearance at each image location. In indoor time-lapse photography and surveillance video, we frequently see images that are lit by unknown combinations of uncalibrated light sources. We introduce an algorithm for semi-binary nonnegative matrix factorization (SBNMF) to decompose such images into a set of lighting basis images, each of which shows the scene lit by a single light source. These basis images provide a natural, succinct representation of the scene, enabling tasks such as scene editing (e.g., relighting) and shadow edge identification.
AB - The goal of this research is to identify 3D geometric boundaries in a set of 2D photographs of a static indoor scene under unknown, changing lighting conditions. A 3D geometric boundary is a contour located at a 3D depth discontinuity or a discontinuity in the surface normal. These boundaries can be used effectively for reasoning about the 3D layout of a scene. To distinguish 3D geometric boundaries from 2D texture edges, we analyze the illumination subspace of local appearance at each image location. In indoor time-lapse photography and surveillance video, we frequently see images that are lit by unknown combinations of uncalibrated light sources. We introduce an algorithm for semi-binary nonnegative matrix factorization (SBNMF) to decompose such images into a set of lighting basis images, each of which shows the scene lit by a single light source. These basis images provide a natural, succinct representation of the scene, enabling tasks such as scene editing (e.g., relighting) and shadow edge identification.
UR - http://www.scopus.com/inward/record.url?scp=84904627891&partnerID=8YFLogxK
U2 - 10.1109/WACV.2014.6836125
DO - 10.1109/WACV.2014.6836125
M3 - Conference contribution
SN - 9781479949854
T3 - 2014 IEEE Winter Conference on Applications of Computer Vision, WACV 2014
SP - 1
EP - 8
BT - 2014 IEEE Winter Conference on Applications of Computer Vision, WACV 2014
PB - IEEE Computer Society
T2 - 2014 IEEE Winter Conference on Applications of Computer Vision, WACV 2014
Y2 - 24 March 2014 through 26 March 2014
ER -