TY - GEN
T1 - Differentiable Neural Surface Refinement for Modeling Transparent Objects
AU - Deng, Weijian
AU - Campbell, Dylan
AU - Sun, Chunyi
AU - Kanitkar, Shubham
AU - Shaffer, Matthew E.
AU - Gould, Stephen
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Neural implicit surface reconstruction leveraging volume rendering has led to significant advances in multi-view reconstruction. However, results for transparent objects can be very poor, primarily because the rendering function fails to account for the intricate light transport induced by refraction and reflection. In this study, we introduce trans-parent neural surface refinement (TNSR), a novel surface reconstruction framework that explicitly incorporates phys-ical refraction and reflection tracing. Beginning with an initial, approximate surface, our method employs sphere tracing combined with Snell's law to cast both reflected and refracted rays. Central to our proposal is an innovative differentiable technique devised to allow signals from the pho-tometric evidence to propagate back to the surface model by considering how the surface bends and reflects light rays. This allows us to connect surface refinement with volume rendering, enabling end-to-end optimization solely on multi-view RGB images. In our experiments, TNSR demonstrates significant improvements in novel view synthesis and geometry estimation of transparent objects, without prior knowledge of the refractive index.
AB - Neural implicit surface reconstruction leveraging volume rendering has led to significant advances in multi-view reconstruction. However, results for transparent objects can be very poor, primarily because the rendering function fails to account for the intricate light transport induced by refraction and reflection. In this study, we introduce trans-parent neural surface refinement (TNSR), a novel surface reconstruction framework that explicitly incorporates phys-ical refraction and reflection tracing. Beginning with an initial, approximate surface, our method employs sphere tracing combined with Snell's law to cast both reflected and refracted rays. Central to our proposal is an innovative differentiable technique devised to allow signals from the pho-tometric evidence to propagate back to the surface model by considering how the surface bends and reflects light rays. This allows us to connect surface refinement with volume rendering, enabling end-to-end optimization solely on multi-view RGB images. In our experiments, TNSR demonstrates significant improvements in novel view synthesis and geometry estimation of transparent objects, without prior knowledge of the refractive index.
KW - 3D Reconstruction
KW - Neural Suface Refinement
KW - Transparent Objects
UR - http://www.scopus.com/inward/record.url?scp=85207259027&partnerID=8YFLogxK
U2 - 10.1109/CVPR52733.2024.01916
DO - 10.1109/CVPR52733.2024.01916
M3 - Conference contribution
AN - SCOPUS:85207259027
T3 - Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
SP - 20268
EP - 20277
BT - Proceedings - 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2024
PB - IEEE Computer Society
T2 - 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2024
Y2 - 16 June 2024 through 22 June 2024
ER -