TY - GEN
T1 - Embodying an Interactive AI for Dance Through Movement Ideation
AU - Wallace, Benedikte
AU - Hilton, Clarice
AU - Nymoen, Kristian
AU - Torresen, Jim
AU - Martin, Charles Patrick
AU - Fiebrink, Rebecca
N1 - Publisher Copyright:
© 2023 Owner/Author.
PY - 2023/6/19
Y1 - 2023/6/19
N2 - What expectations exist in the minds of dancers when interacting with a generative machine learning model? During two workshop events, experienced dancers explore these expectations through improvisation and role-play, embodying an imagined AI-dancer. The dancers explored how intuited flow, shared images, and the concept of a human replica might work in their imagined AI-human interaction. Our findings challenge existing assumptions about what is desired from generative models of dance, such as expectations of realism, and how such systems should be evaluated. We further advocate that such models should celebrate non-human artefacts, focus on the potential for serendipitous moments of discovery, and that dance practitioners should be included in their development. Our concrete suggestions show how our findings can be adapted into the development of improved generative and interactive machine learning models for dancers' creative practice.
AB - What expectations exist in the minds of dancers when interacting with a generative machine learning model? During two workshop events, experienced dancers explore these expectations through improvisation and role-play, embodying an imagined AI-dancer. The dancers explored how intuited flow, shared images, and the concept of a human replica might work in their imagined AI-human interaction. Our findings challenge existing assumptions about what is desired from generative models of dance, such as expectations of realism, and how such systems should be evaluated. We further advocate that such models should celebrate non-human artefacts, focus on the potential for serendipitous moments of discovery, and that dance practitioners should be included in their development. Our concrete suggestions show how our findings can be adapted into the development of improved generative and interactive machine learning models for dancers' creative practice.
KW - dance
KW - embodiment
KW - generative AI
KW - reflexive thematic analysis
UR - http://www.scopus.com/inward/record.url?scp=85164002695&partnerID=8YFLogxK
U2 - 10.1145/3591196.3593336
DO - 10.1145/3591196.3593336
M3 - Conference contribution
T3 - ACM International Conference Proceeding Series
SP - 454
EP - 464
BT - C and C 2023 - Proceedings of the 15th Conference on Creativity and Cognition
PB - Association for Computing Machinery
T2 - 15th Conference on Creativity and Cognition, C and C 2023
Y2 - 19 June 2023 through 21 June 2023
ER -