"Erfahrung & erlebnis": Understanding the bodily play experience through German lexicon

Florian Floyd Mueller, Louise Matjeka, Yan Wang, Josh Andres, Zhuying Li, Jonathan Marquez, Bob Jarvis, Sebastiaan Pijnappel, Rakesh Patibanda, Rohit Ashik Khot

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

25 Citations (Scopus)

Abstract

Bodily play systems are becoming increasingly prevalent, with research aiming to understand the associated player experience. We argue that a more nuanced lexicon describing "bodily play experience" can be beneficial to drive the field forward. We provide game designers with two German words to communicate two different aspects of experience: "Erfahrung", referring to experience where one is actively engaged in and gains knowledge from; and "Erlebnis", referring to a tacit experience often translated as "lived experience". We use these words to articulate a suite of design strategies for bodily play experiences by referring to past design work. We conclude by discussing these two aspects of experience in conjunction with two previously established perspectives on the human body. We believe this more nuanced lexicon can provide a clearer understanding for designers about bodily play allowing them to guide players in gaining the many benefits from such experiences.

Original languageEnglish
Title of host publicationTEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery (ACM)
Pages337-348
Number of pages12
ISBN (Electronic)9781450361071
DOIs
Publication statusPublished - 6 Feb 2020
Externally publishedYes
Event14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 - Sydney, Australia
Duration: 9 Feb 202012 Feb 2020

Publication series

NameTEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction

Conference

Conference14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
Country/TerritoryAustralia
CitySydney
Period9/02/2012/02/20

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