@inproceedings{0588b69993e3414798f0aeb2ecb569d4,
title = "{"}Erfahrung & erlebnis{"}: Understanding the bodily play experience through German lexicon",
abstract = "Bodily play systems are becoming increasingly prevalent, with research aiming to understand the associated player experience. We argue that a more nuanced lexicon describing {"}bodily play experience{"} can be beneficial to drive the field forward. We provide game designers with two German words to communicate two different aspects of experience: {"}Erfahrung{"}, referring to experience where one is actively engaged in and gains knowledge from; and {"}Erlebnis{"}, referring to a tacit experience often translated as {"}lived experience{"}. We use these words to articulate a suite of design strategies for bodily play experiences by referring to past design work. We conclude by discussing these two aspects of experience in conjunction with two previously established perspectives on the human body. We believe this more nuanced lexicon can provide a clearer understanding for designers about bodily play allowing them to guide players in gaining the many benefits from such experiences.",
keywords = "Bodily play, Exertion games, Games, Play, Whole-body interaction",
author = "Mueller, {Florian Floyd} and Louise Matjeka and Yan Wang and Josh Andres and Zhuying Li and Jonathan Marquez and Bob Jarvis and Sebastiaan Pijnappel and Rakesh Patibanda and Khot, {Rohit Ashik}",
note = "Publisher Copyright: {\textcopyright} 2020 Association for Computing Machinery.; 14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 ; Conference date: 09-02-2020 Through 12-02-2020",
year = "2020",
month = feb,
day = "6",
doi = "10.1145/3374920.3374926",
language = "English",
series = "TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction",
publisher = "Association for Computing Machinery (ACM)",
pages = "337--348",
booktitle = "TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction",
address = "United States",
}