@inproceedings{14bc1383304849d2937e8b7a8734ad05,
title = "Evaluating GameFlow in a Multiplayer Online Strategy Game under Development",
abstract = "GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and evaluating games and game-like experiences since its first publication. Derived from a general set of heuristics for creating enjoyable player experiences, GameFlow strives to be a general model of player enjoyment, applicable to all game genres and platforms. However, research so far has been focused on the single-player experience and GameFlow elements such as Challenge and Control can vary considerably in a group situation. Therefore, it is also important to test the GameFlow model's applicability to multiplayer games. In this article, we report the findings of a study that applies the GameFlow model to a multiplayer online strategy game under development. Expert reviews, using the GameFlow criteria, were conducted by 12 stakeholders (developer, players, researchers, and journalists) in the game Neptune's Pride 2: Triton. We reflect on lessons learned about evaluating a multiplayer game under development, as well as several key points of improvement for future versions of the GameFlow model and criteria.",
keywords = "GameFlow, flow, immersion, multiplayer, player experience, social interaction, videogames",
author = "Penny Sweetser and Daniel Johnson and Jay Kyburz",
note = "Publisher Copyright: {\textcopyright} 2020 ACM.; 2020 Australasian Computer Science Week Multiconference, ACSW 2020 ; Conference date: 03-02-2020 Through 07-02-2020",
year = "2020",
month = feb,
day = "4",
doi = "10.1145/3373017.3373068",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery (ACM)",
booktitle = "Proceedings of the Australasian Computer Science Week Multiconference 2020, ACSW 2020",
address = "United States",
}