TY - GEN
T1 - Evaluating the gameflow model with different stakeholders
AU - Sweetser, Penny
AU - Johnson, Daniel
N1 - Publisher Copyright:
© 2019 Copyright is held by the owner/author(s).
PY - 2019/10/17
Y1 - 2019/10/17
N2 - GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and evaluating games and game-like experiences since its first publication. Despite its widespread use, there has been limited evaluation of the GameFlow model and previous evaluations have focused on expert reviews from researchers with expertise in player experience. In this paper, we present a study in which 12 different stakeholders (developers, players, researchers, and journalists) conducted expert reviews on a game under development using the GameFlow criteria and provided feedback on the model. We reflect on several key points of improvement for future versions of the GameFlow model and criteria.
AB - GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and evaluating games and game-like experiences since its first publication. Despite its widespread use, there has been limited evaluation of the GameFlow model and previous evaluations have focused on expert reviews from researchers with expertise in player experience. In this paper, we present a study in which 12 different stakeholders (developers, players, researchers, and journalists) conducted expert reviews on a game under development using the GameFlow criteria and provided feedback on the model. We reflect on several key points of improvement for future versions of the GameFlow model and criteria.
KW - Flow
KW - GameFlow
KW - Player experience
KW - Videogames
UR - http://www.scopus.com/inward/record.url?scp=85074820489&partnerID=8YFLogxK
U2 - 10.1145/3341215.3356286
DO - 10.1145/3341215.3356286
M3 - Conference contribution
T3 - CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
SP - 697
EP - 703
BT - CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery, Inc
T2 - 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Y2 - 22 October 2019 through 25 October 2019
ER -