Evaluating the gameflow model with different stakeholders

Penny Sweetser, Daniel Johnson

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    10 Citations (Scopus)

    Abstract

    GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and evaluating games and game-like experiences since its first publication. Despite its widespread use, there has been limited evaluation of the GameFlow model and previous evaluations have focused on expert reviews from researchers with expertise in player experience. In this paper, we present a study in which 12 different stakeholders (developers, players, researchers, and journalists) conducted expert reviews on a game under development using the GameFlow criteria and provided feedback on the model. We reflect on several key points of improvement for future versions of the GameFlow model and criteria.

    Original languageEnglish
    Title of host publicationCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
    PublisherAssociation for Computing Machinery, Inc
    Pages697-703
    Number of pages7
    ISBN (Electronic)9781450368711
    DOIs
    Publication statusPublished - 17 Oct 2019
    Event6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spain
    Duration: 22 Oct 201925 Oct 2019

    Publication series

    NameCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

    Conference

    Conference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
    Country/TerritorySpain
    CityBarcelona
    Period22/10/1925/10/19

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