TY - GEN
T1 - Experiencing the body as play
AU - Mueller, Florian
AU - Byrne, Richard
AU - Andres, Josh
AU - Patibanda, Rakesh
N1 - Publisher Copyright:
© 2018 Copyright is held by the owner/author(s).
PY - 2018/4/20
Y1 - 2018/4/20
N2 - Games research in HCI is continually interested in the human body. However, recent work suggests that the field has only begun to understand how to design bodily games. We propose that the games research field is advancing from playing with digital content using a keyboard, to using bodies to play with digital content, towards a future where we experience our bodies as digital play. To guide designers interested in supporting players to experience their bodies as play, we present two phenomenological perspectives on the human body (Körper and Leib) and articulate a suite of design tactics using our own and other people's work. We hope with this paper, we are able to help designers embrace the point that we both "have" a body and "are" a body, thereby aiding the facilitation of the many benefits of engaging the human body through games and play, and ultimately contributing to a more humanized technological future.
AB - Games research in HCI is continually interested in the human body. However, recent work suggests that the field has only begun to understand how to design bodily games. We propose that the games research field is advancing from playing with digital content using a keyboard, to using bodies to play with digital content, towards a future where we experience our bodies as digital play. To guide designers interested in supporting players to experience their bodies as play, we present two phenomenological perspectives on the human body (Körper and Leib) and articulate a suite of design tactics using our own and other people's work. We hope with this paper, we are able to help designers embrace the point that we both "have" a body and "are" a body, thereby aiding the facilitation of the many benefits of engaging the human body through games and play, and ultimately contributing to a more humanized technological future.
KW - Exergame
KW - Exertion games
KW - Play
KW - Whole-body interaction
UR - http://www.scopus.com/inward/record.url?scp=85046977003&partnerID=8YFLogxK
U2 - 10.1145/3173574.3173784
DO - 10.1145/3173574.3173784
M3 - Conference contribution
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery (ACM)
T2 - 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018
Y2 - 21 April 2018 through 26 April 2018
ER -