TY - GEN
T1 - Exploration of second life as a virtual game environment for teleoperation
AU - Manuaba, Ida Bagus Kerthyayana
AU - Taylor, Ken
AU - Gedeon, Tom
PY - 2010
Y1 - 2010
N2 - The Technology of teleoperation is used in many areas such as space, undersea, mining, toxic, and other hazardous environments. This requires visual information and communication references to be deployed in conjunction with an enhanced human machine interface. Recently, the use of video display or virtual reality environment plays an important role in delivering information to the operator. To provide sufficient information about the remote environment in teleoperation interfaces, we explored the characteristics of game engines as well as their similarities with the teleoperation interface. We examined a virtual game environment called Second Life (SL), and this paper aims to discover how a virtual game might be applied in teleoperation interfaces to obtain accurate information from a remote location. More specifically, we will demonstrate what is required and not currently available from a game environment that can act as a teleoperation interface.
AB - The Technology of teleoperation is used in many areas such as space, undersea, mining, toxic, and other hazardous environments. This requires visual information and communication references to be deployed in conjunction with an enhanced human machine interface. Recently, the use of video display or virtual reality environment plays an important role in delivering information to the operator. To provide sufficient information about the remote environment in teleoperation interfaces, we explored the characteristics of game engines as well as their similarities with the teleoperation interface. We examined a virtual game environment called Second Life (SL), and this paper aims to discover how a virtual game might be applied in teleoperation interfaces to obtain accurate information from a remote location. More specifically, we will demonstrate what is required and not currently available from a game environment that can act as a teleoperation interface.
KW - Game
KW - Interfaces
KW - Second life
KW - Teleoperation
KW - Virtual reality environments
UR - http://www.scopus.com/inward/record.url?scp=84893223940&partnerID=8YFLogxK
M3 - Conference contribution
SN - 9786028566858
T3 - Proceedings - APCHI-ERGOFUTURE 2010
SP - 674
EP - 679
BT - Proceedings - APCHI-ERGOFUTURE 2010
T2 - Joint International Conference on Asia Pasific Computer Human Interaction and Ergofuture 2010, APCHI-ERGOFUTURE 2010
Y2 - 2 August 2010 through 6 August 2010
ER -