Abstract
We explore the use of educational escape rooms (EER) in computer science (CS) courses, drawing insights from recent studies. A framework for implementing them as assessment tools is proposed, aligning activities with active learning, curriculum and learning outcomes, and user-friendly web software usage. Experiences indicate positive impacts on student engagement and skill acquisition, highlighting the value beyond technical knowledge. Moreover, EER can be adopted by any course of any size and domain, amplifying its versatility and applicability across diverse educational settings.
| Original language | English |
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| Pages | 803 |
| Number of pages | 1 |
| DOIs | |
| Publication status | Published - 8 Jul 2024 |
| Event | 29th Conference Innovation and Technology in Computer Science Education, ITiCSE 2024 - Milan, Italy Duration: 8 Jul 2024 → 10 Jul 2024 |
Conference
| Conference | 29th Conference Innovation and Technology in Computer Science Education, ITiCSE 2024 |
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| Country/Territory | Italy |
| City | Milan |
| Period | 8/07/24 → 10/07/24 |
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