Exploring the Effect of Sampling Strategy on Movement Generation with Generative Neural Networks

Benedikte Wallace*, Charles P. Martin, Jim Tørresen, Kristian Nymoen

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    6 Citations (Scopus)

    Abstract

    When using generative deep neural networks for creative applications it is common to explore multiple sampling approaches. This sampling stage is a crucial step, as choosing suitable sampling parameters can make or break the realism and perceived creative merit of the output. The process of selecting the correct sampling parameters is often task-specific and under-reported in many publications, which can make the reproducibility of the results challenging. We explore some of the most common sampling techniques in the context of generating human body movement, specifically dance movement, and attempt to shine a light on their advantages and limitations. This work presents a Mixture Density Recurrent Neural Network (MDRNN) trained on a dataset of improvised dance motion capture data from which it is possible to generate novel movement sequences. We outline several common sampling strategies for MDRNNs and examine these strategies systematically to further understand the effects of sampling parameters on motion generation. This analysis provides evidence that the choice of sampling strategy significantly affects the output of the model and supports the use of this model in creative applications. Building an understanding of the relationship between sampling parameters and creative machine-learning outputs could aid when deciding between different approaches in generation of dance motion and other creative applications.

    Original languageEnglish
    Title of host publicationArtificial Intelligence in Music, Sound, Art and Design - 10th International Conference, EvoMUSART 2021, Held as Part of EvoStar 2021, Proceedings
    EditorsJuan Romero, Tiago Martins, Nereida Rodríguez-Fernández
    PublisherSpringer Science and Business Media Deutschland GmbH
    Pages344-359
    Number of pages16
    ISBN (Print)9783030729134
    DOIs
    Publication statusPublished - 2021
    Event10th International Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2021 held as Part of EvoStar 2021 - Virtual, Online
    Duration: 7 Apr 20219 Apr 2021

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume12693 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference10th International Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2021 held as Part of EvoStar 2021
    CityVirtual, Online
    Period7/04/219/04/21

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