Fantibles: Capturing Cricket Fan's Story in 3D

Rohit Ashok Khot, Josh Andres, Jennifer Lai, Juerg Von Kaenel, Florian "Floyd" Mueller

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Sports fans are increasingly using social media platforms like Twitter to express emotions and share their opinions while watching sports on TV. These commentaries describe a intense subjective experience of a fan watching a sport passionately. We see an opportunity to attend to these nostalgic moments by capturing them into a physical form. We present, Fantibles, personalized sports memorabilia that highlights an individual's commentary about sports on Twitter along with the uniqueness of each sports match. As a first case study, we investigate Fantibles for one popular sport, Cricket. We report insights from field deployments of Fantibles during an ODI Cricket match series between India and Bangladesh and offer reflections on the design in the form of four themes: self-expression, layered sense making, ad-hoc interactions and distributed social interactions. We believe our work opens up new interaction possibilities to support social sports viewing experience and design thinking on creating personalized sports memorabilia.
    Original languageEnglish
    Title of host publicationDIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems
    Place of PublicationNew York, NY, United States
    PublisherAssociation for Computing Machinery (ACM)
    ISBN (Print)978-1-4503-4031-1
    DOIs
    Publication statusPublished - 2016
    EventDIS '16: Designing Interactive Systems Conference - Brisbane QLD Australia
    Duration: 1 Jan 2016 → …

    Conference

    ConferenceDIS '16: Designing Interactive Systems Conference
    Period1/01/16 → …
    OtherJune 4 - 8, 2016

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