Gameful interventions for pro-environmental attitude change

Mahsuum Daiiani*, Penny Sweetser Kyburz, Samantha Stanley, Dirk Van Rooy, Sabrina Caldwell

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Videogames are persuasive tools that can direct players’ pro-environmental attitudes. However, there is limited understanding of their impacts on attitudes in a climate-themed context. With a focus on message design and framing, this paper investigated the role and significance of videogames in climate communication. We conducted two parallel within-subjects experiments using two climate-themed games, Beyond Blue (N=36) and Plasticity (N=37), to examine the effects of persuasive game design in directing attitudes. We found that, regardless of message design, both games increased players’ cognitive attitudes after gameplay. We also found that Plasticity's multi-layered message design (central loss-frame with a potential hopeful ending) increased short-term awareness of the climate-change threat and long-term hope for dealing with the issue, balancing fear and empowerment and emphasising the intricacies of message framing. By demonstrating the efficacy of persuasive design and environmental message framing in gameful interventions using explicit and implicit measures, our paper contributes to the application of interactive technology for effective climate-change communication in the short and long-term.

Original languageEnglish
Article number103439
Pages (from-to)103439
Number of pages20
JournalInternational Journal of Human Computer Studies
Volume196
DOIs
Publication statusPublished - Feb 2025

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