TY - JOUR
T1 - Ghost projection. II. Beam shaping using realistic spatially random masks
AU - Ceddia, David
AU - Kingston, Andrew M.
AU - Pelliccia, Daniele
AU - Rack, Alexander
AU - Paganin, David M.
N1 - Publisher Copyright:
© 2022 American Physical Society.
PY - 2022/9
Y1 - 2022/9
N2 - Spatial light modulation is important for many scientific and industrial applications. The spatial light modulator and optical data projector both rely on precisely configurable optical elements to shape a light beam. Here we explore an image-projection approach which does not require a configurable beam-shaping element. We term this approach ghost projection on account of its conceptual relation to computational ghost imaging. Instead of a configurable beam shaping element, the method transversely displaces a single illuminated mask, such as a spatially random screen, to create specified distributions of radiant exposure. The method has potential applicability to image projection employing a variety of radiation and matter wave fields, such as hard x rays, neutrons, muons, atomic beams, and molecular beams. Building on our previous theoretical and computational studies, we here seek to understand the effects, sensitivity, and tolerance of some key experimental limitations of the method. Focusing on the case of hard x rays, we employ experimentally acquired masks to numerically study the deleterious effects of photon shot noise, inaccuracies in random-mask exposure time, and inaccuracies in mask positioning, as well as adapting to spatially nonuniform illumination. Understanding the influence of these factors will assist in optimizing experimental design and work towards achieving ghost projection in practice.
AB - Spatial light modulation is important for many scientific and industrial applications. The spatial light modulator and optical data projector both rely on precisely configurable optical elements to shape a light beam. Here we explore an image-projection approach which does not require a configurable beam-shaping element. We term this approach ghost projection on account of its conceptual relation to computational ghost imaging. Instead of a configurable beam shaping element, the method transversely displaces a single illuminated mask, such as a spatially random screen, to create specified distributions of radiant exposure. The method has potential applicability to image projection employing a variety of radiation and matter wave fields, such as hard x rays, neutrons, muons, atomic beams, and molecular beams. Building on our previous theoretical and computational studies, we here seek to understand the effects, sensitivity, and tolerance of some key experimental limitations of the method. Focusing on the case of hard x rays, we employ experimentally acquired masks to numerically study the deleterious effects of photon shot noise, inaccuracies in random-mask exposure time, and inaccuracies in mask positioning, as well as adapting to spatially nonuniform illumination. Understanding the influence of these factors will assist in optimizing experimental design and work towards achieving ghost projection in practice.
UR - http://www.scopus.com/inward/record.url?scp=85139596419&partnerID=8YFLogxK
U2 - 10.1103/PhysRevA.106.033512
DO - 10.1103/PhysRevA.106.033512
M3 - Article
SN - 2469-9926
VL - 106
JO - Physical Review A
JF - Physical Review A
IS - 3
M1 - 033512
ER -