TY - GEN
T1 - Immersive pedigree graph visualisations
AU - Razi, Septian
AU - Gardner, Henry
AU - Adcock, Matt
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/3
Y1 - 2021/3
N2 - We describe a study of six visualisation methods for hierarchical pedigree data in virtual reality. We model six different pedigree graph layouts: planar, cylinder, floor, sphere, cone (force directed) and vase layouts. Measurements of task accuracy and task completion time showed a statistically significant pairwise comparison on two task completion times between the sphere (better) and floor (worse) conditions. Likert ratings of user sentiments showed a statistically significant main effect of graph condition ratings of the understandability of the data with the sphere and vase graph layouts to be generally higher and the floor layout to be generally lower.
AB - We describe a study of six visualisation methods for hierarchical pedigree data in virtual reality. We model six different pedigree graph layouts: planar, cylinder, floor, sphere, cone (force directed) and vase layouts. Measurements of task accuracy and task completion time showed a statistically significant pairwise comparison on two task completion times between the sphere (better) and floor (worse) conditions. Likert ratings of user sentiments showed a statistically significant main effect of graph condition ratings of the understandability of the data with the sphere and vase graph layouts to be generally higher and the floor layout to be generally lower.
KW - Graph drawings
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction paradigms
KW - Scientific visualization
KW - Virtual reality
KW - Visualization
KW - Visualization application domains
KW - Visualization techniques
UR - http://www.scopus.com/inward/record.url?scp=85105968450&partnerID=8YFLogxK
U2 - 10.1109/VRW52623.2021.00212
DO - 10.1109/VRW52623.2021.00212
M3 - Conference contribution
T3 - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
SP - 659
EP - 660
BT - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Y2 - 27 March 2021 through 3 April 2021
ER -