Improving StarCraft II Player League Prediction with Macro-Level Features

Yinheng Chen, Matthew Aitchison, Penny Sweetser*

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    2 Citations (Scopus)

    Abstract

    Accurate player skill modelling is an important but challenging task in Real-Time Strategy Games. Previous efforts have relied strongly on micromanagement features, such as Actions Per Minute, producing limited results. In this paper, we present an improved player skill classifier for StarCraft II that predicts, from a replay, a player’s exact league at 61.7% accuracy, or within one league at 94.5%, outperforming the previous state of the art of 47.3%. Unlike previous classifiers, our classifier makes use of a macro-level measure of economic performance, called Spending Quotient, which we demonstrate to be an important part of accurately predicting player skill levels.

    Original languageEnglish
    Title of host publicationAI 2020
    Subtitle of host publicationAdvances in Artificial Intelligence - 33rd Australasian Joint Conference, AI 2020, Proceedings
    EditorsMarcus Gallagher, Nour Moustafa, Erandi Lakshika
    PublisherSpringer Science and Business Media Deutschland GmbH
    Pages256-268
    Number of pages13
    ISBN (Print)9783030649838
    DOIs
    Publication statusPublished - 2020
    Event33rd Australasian Joint Conference on Artificial Intelligence, AI 2020 - Canberra, ACT, Australia
    Duration: 29 Nov 202030 Nov 2020

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume12576 LNAI
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference33rd Australasian Joint Conference on Artificial Intelligence, AI 2020
    Country/TerritoryAustralia
    CityCanberra, ACT
    Period29/11/2030/11/20

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