TY - JOUR
T1 - Interest, emotions, relevance
T2 - viewing science centre interactive exhibit design through the lens of situational interest
AU - Duan, Ruoyu Jenny
AU - Walker, Graham J.
AU - Orthia, Lindy A.
N1 - Publisher Copyright:
© 2021 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2021
Y1 - 2021
N2 - Designing exhibits that catch and hold people’s interest–particularly easily distracted children–is a key challenge for science centres. Here we apply situational interest (SI), a model from educational psychology and STEM education, to understand characteristics exhibit designers use to trigger and/or maintain interest, evoke emotions and foster relevance. Australian designers were surveyed (n = 18) and interviewed (n = 5). Analysis showed although designers did not consciously apply SI, they consistently used fundamental aspects of the model, such as selecting distinct design characteristics to trigger interest, others to maintain it, and considering how characteristics affected emotions and relevance. This demonstrates SI is applicable to exhibit design. To trigger interest, designers highlighted characteristics including accessibility, hands-on experience, user-centredness, and sensory stimulation, and to maintain interest open-endedness. Social interaction–especially having multiple simultaneous exhibit users–was the only design characteristic identified as key for both triggering and maintaining interest. Designers associated specific emotions with triggering and/or maintaining interest, including negative or bi-valanced emotions. Characteristics to increase relevance included familiar objects, prior experience/prior knowledge, novelty and familiarity and social and cultural context. This study fuses psychological theory on interest with the lived-experience of exhibit designers, providing insights useful for designers, interpretive staff and researchers.
AB - Designing exhibits that catch and hold people’s interest–particularly easily distracted children–is a key challenge for science centres. Here we apply situational interest (SI), a model from educational psychology and STEM education, to understand characteristics exhibit designers use to trigger and/or maintain interest, evoke emotions and foster relevance. Australian designers were surveyed (n = 18) and interviewed (n = 5). Analysis showed although designers did not consciously apply SI, they consistently used fundamental aspects of the model, such as selecting distinct design characteristics to trigger interest, others to maintain it, and considering how characteristics affected emotions and relevance. This demonstrates SI is applicable to exhibit design. To trigger interest, designers highlighted characteristics including accessibility, hands-on experience, user-centredness, and sensory stimulation, and to maintain interest open-endedness. Social interaction–especially having multiple simultaneous exhibit users–was the only design characteristic identified as key for both triggering and maintaining interest. Designers associated specific emotions with triggering and/or maintaining interest, including negative or bi-valanced emotions. Characteristics to increase relevance included familiar objects, prior experience/prior knowledge, novelty and familiarity and social and cultural context. This study fuses psychological theory on interest with the lived-experience of exhibit designers, providing insights useful for designers, interpretive staff and researchers.
KW - Science centre
KW - affective domain
KW - exhibit design
UR - http://www.scopus.com/inward/record.url?scp=85108366326&partnerID=8YFLogxK
U2 - 10.1080/21548455.2021.1938740
DO - 10.1080/21548455.2021.1938740
M3 - Article
SN - 2154-8455
VL - 11
SP - 191
EP - 209
JO - International Journal of Science Education, Part B: Communication and Public Engagement
JF - International Journal of Science Education, Part B: Communication and Public Engagement
IS - 3
ER -