Interview with Erik Champion: On His Roles as Professor and Research Fellow

Erik Champion

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

In these popular games you avoid, or you aim and fight, so they combine two of what Roger Colloy talked about in the four modes of games. He was an anthropologist in the 50s looking at competitive chicken sports. He said games have a sense of vertigo, competition, chance, and mimicry, but we do not have computer games which have much in the way of imitation. This is because our interface is limited and the way in which we interact is usually seek and destroy. When we look at architecture and videogames, when you shoot or destroy something, it is really just another texture applied on the wall. There are only a few games which understand the use of architectural elements and how they are put together just so they can be used to be destroyed.

Original languageEnglish
Title of host publicationArchitecture and Videogames
Subtitle of host publicationIntersecting Worlds
PublisherTaylor and Francis
Pages100-105
Number of pages6
ISBN (Electronic)9781040262269
ISBN (Print)9781032528878
DOIs
Publication statusPublished - 1 Jan 2025

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