Abstract
In these popular games you avoid, or you aim and fight, so they combine two of what Roger Colloy talked about in the four modes of games. He was an anthropologist in the 50s looking at competitive chicken sports. He said games have a sense of vertigo, competition, chance, and mimicry, but we do not have computer games which have much in the way of imitation. This is because our interface is limited and the way in which we interact is usually seek and destroy. When we look at architecture and videogames, when you shoot or destroy something, it is really just another texture applied on the wall. There are only a few games which understand the use of architectural elements and how they are put together just so they can be used to be destroyed.
Original language | English |
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Title of host publication | Architecture and Videogames |
Subtitle of host publication | Intersecting Worlds |
Publisher | Taylor and Francis |
Pages | 100-105 |
Number of pages | 6 |
ISBN (Electronic) | 9781040262269 |
ISBN (Print) | 9781032528878 |
DOIs | |
Publication status | Published - 1 Jan 2025 |