Investigating markers of behavioural addiction in excessive massively multiplayer online role-playing gamers

Olivia Metcalf*, Kristen Pammer

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    1 Citation (Scopus)

    Abstract

    There is current debate as to whether excessive use of massively multiplayer online role-playing games (MMORPGs) constitutes an addiction. The aim of the following two studies was to investigate two markers of behavioural addiction, cue-reactivity and impulsivity, in a sample of MMORPG users. Study 1 employed a rapid serial visual presentation paradigm that required identification and recall of MMORPG or neutral words. Eighteen MMORPG users identified as addicted using the Addiction-Engagement Questionnaire had significantly better recall of MMORPG words compared to neutral words whereas 19 highly engaged and 20 non-MMORPG users showed no differences. These findings are consistent with previous behavioural addiction research. Study 2 explored evidence for trait impulsivity and disinhibition using a continuous performance task and the Barratt Impulsiveness Scale-11. Twenty-three regular MMORPG users and 21 non-gamers did not differ in levels of impulsivity but MMORPG users exhibited significantly lower disinhibition. Significant relationships were found between addiction and both overall impulsivity and the non-planning factor of impulsivity, but not between addiction and the attentional or motor factors of impulsivity. Implications for research conceptualising excessive MMORPG use as a behavioural addiction and methods of identification are discussed.

    Original languageEnglish
    Pages (from-to)4
    Number of pages1
    JournalCyberpsychology
    Volume6
    Issue number3
    DOIs
    Publication statusPublished - Dec 2012

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