Investigating player experience in virtual reality games via remote experimentation

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    2 Citations (Scopus)

    Abstract

    This research explores player experience of virtual reality (VR) games through two stages of study. In both stages, we employed the Player Experience Inventory (PXI), a validated tool designed to evaluate player experience. In Stage 1, player experience of VR games was investigated via an online survey with 100 participants. We found that Audio-Visual Appeal, Immersion, and Ease of Control contributed most to player experience in VR games. We found no relationship between player experience and age, time spent playing, VR experience, or VR headset. Stage 2 used remote experimentation to compare VR and non-VR games with 10 participants. We found that differences in player experience can be explained by the Immersion, Progress Feedback, and Curiosity constructs of the PXI.

    Original languageEnglish
    Title of host publicationCHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
    PublisherAssociation for Computing Machinery, Inc
    Pages146-151
    Number of pages6
    ISBN (Electronic)9781450383561
    DOIs
    Publication statusPublished - 15 Oct 2021
    Event8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021 - Virtual, Online, Austria
    Duration: 18 Oct 202121 Oct 2021

    Publication series

    NameCHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play

    Conference

    Conference8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021
    Country/TerritoryAustria
    CityVirtual, Online
    Period18/10/2121/10/21

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