TY - GEN
T1 - Investigating player experience in virtual reality games via remote experimentation
AU - Ip, Ivan
AU - Sweetser, Penny
N1 - Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/10/15
Y1 - 2021/10/15
N2 - This research explores player experience of virtual reality (VR) games through two stages of study. In both stages, we employed the Player Experience Inventory (PXI), a validated tool designed to evaluate player experience. In Stage 1, player experience of VR games was investigated via an online survey with 100 participants. We found that Audio-Visual Appeal, Immersion, and Ease of Control contributed most to player experience in VR games. We found no relationship between player experience and age, time spent playing, VR experience, or VR headset. Stage 2 used remote experimentation to compare VR and non-VR games with 10 participants. We found that differences in player experience can be explained by the Immersion, Progress Feedback, and Curiosity constructs of the PXI.
AB - This research explores player experience of virtual reality (VR) games through two stages of study. In both stages, we employed the Player Experience Inventory (PXI), a validated tool designed to evaluate player experience. In Stage 1, player experience of VR games was investigated via an online survey with 100 participants. We found that Audio-Visual Appeal, Immersion, and Ease of Control contributed most to player experience in VR games. We found no relationship between player experience and age, time spent playing, VR experience, or VR headset. Stage 2 used remote experimentation to compare VR and non-VR games with 10 participants. We found that differences in player experience can be explained by the Immersion, Progress Feedback, and Curiosity constructs of the PXI.
KW - Enjoyment
KW - Player experience
KW - Video games
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85118421857&partnerID=8YFLogxK
U2 - 10.1145/3450337.3483462
DO - 10.1145/3450337.3483462
M3 - Conference contribution
T3 - CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
SP - 146
EP - 151
BT - CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery, Inc
T2 - 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021
Y2 - 18 October 2021 through 21 October 2021
ER -