Skip to main navigation Skip to search Skip to main content

Investigating player experience in virtual reality games via remote experimentation

Research output: Chapter in Book/Report/Conference proceeding › Conference Paper › peer-review

3 Citations (Scopus)

Abstract

This research explores player experience of virtual reality (VR) games through two stages of study. In both stages, we employed the Player Experience Inventory (PXI), a validated tool designed to evaluate player experience. In Stage 1, player experience of VR games was investigated via an online survey with 100 participants. We found that Audio-Visual Appeal, Immersion, and Ease of Control contributed most to player experience in VR games. We found no relationship between player experience and age, time spent playing, VR experience, or VR headset. Stage 2 used remote experimentation to compare VR and non-VR games with 10 participants. We found that differences in player experience can be explained by the Immersion, Progress Feedback, and Curiosity constructs of the PXI.

Original languageEnglish
Title of host publicationCHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery (ACM)
Pages146-151
Number of pages6
ISBN (Electronic)9781450383561
DOIs
Publication statusPublished - 15 Oct 2021
Event8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021 - Virtual, Online, Austria
Duration: 18 Oct 2021 → 21 Oct 2021

Publication series

NameCHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play

Conference

Conference8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021
Country/TerritoryAustria
CityVirtual, Online
Period18/10/21 → 21/10/21

Fingerprint

Dive into the research topics of 'Investigating player experience in virtual reality games via remote experimentation'. Together they form a unique fingerprint.

Cite this