Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory

Ivan Ip, Penny Kyburz

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    This research explores player experience of virtual reality (VR) games through two stages of study. In both stages, we employed the Player Experience Inventory (PXI), a validated tool designed to evaluate player experience. In Stage 1, player experience of VR games was investigated via an online survey with 100 participants. We found that Audio-Visual Appeal, Immersion, and Ease of Control contributed most to player experience in VR games. We found no relationship between player experience and age, time spent playing, VR experience, or VR headset. Stage 2 used remote experimentation to compare VR and non-VR games with 10 participants. We found that differences in player experience can be explained by the Immersion, Progress Feedback, and Curiosity constructs of the PXI.
    Original languageEnglish
    Title of host publicationProceedings of the 33rd Australian Conference on Human-Computer Interaction (OzCHI)
    Place of PublicationSydney
    PublisherAssociation for Computing Machinery (ACM)
    Pages1-15
    Publication statusPublished - 2021
    Event33rd Australian Conference on Human-Computer Interaction (OzCHI) - online
    Duration: 1 Jan 2021 → …

    Conference

    Conference33rd Australian Conference on Human-Computer Interaction (OzCHI)
    Period1/01/21 → …
    Other30th November - 3rd December 2021

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