Ludic Dissonance: Riley Harmon’s What It Is Without The Hand That Wields It

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    Summary: This article examines the notion of political resistance in war video games by looking at the work of artist Riley Harmon. By extending the concept of Nick Dyer-Whiteford and Greig de Peuter's counterplay, this article shows that the dissenting practices are a credible strategy for critical artistic creation. Abstract: This article examines the notion of political resistance in war-based video games through the work of artist Riley Harmon. By extending Nick Dyer-Whiteford and Greig from Peuter’s concept of counterplay, this paper argues that dissident play is a credible strategy of practice-based, critical inquiry. Keywords: Video games, war, new media art, digital art, critical practices.
    Original languageEnglish
    Title of host publicationHyperme�dias et Pratiques Nume�riques
    Editors-
    Place of PublicationParis
    PublisherLavoisier
    Pages133-137
    Volume1
    Edition-
    Publication statusPublished - 2011

    Fingerprint

    Dive into the research topics of 'Ludic Dissonance: Riley Harmon’s What It Is Without The Hand That Wields It'. Together they form a unique fingerprint.

    Cite this