Abstract
Summary: This article examines the notion of political resistance in war video games by looking at the work of artist Riley Harmon. By extending the concept of Nick Dyer-Whiteford and Greig de Peuter's counterplay, this article shows that the dissenting practices are a credible strategy for critical artistic creation. Abstract: This article examines the notion of political resistance in war-based video games through the work of artist Riley Harmon. By extending Nick Dyer-Whiteford and Greig from Peuter’s concept of counterplay, this paper argues that dissident play is a credible strategy of practice-based, critical inquiry. Keywords: Video games, war, new media art, digital art, critical practices.
| Original language | English |
|---|---|
| Title of host publication | Hyperme�dias et Pratiques Nume�riques |
| Editors | - |
| Place of Publication | Paris |
| Publisher | Lavoisier |
| Pages | 133-137 |
| Volume | 1 |
| Edition | - |
| Publication status | Published - 2011 |