Making place: Designing and building an engaging, interactive and pedagogical historical world

Kit Devine*

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)

    Abstract

    Digital visualisation technologies have transformed the field of heritage. The digital re-creation of a place demands much more than architectural modeling. Designers of virtual heritage places can learn from commercial computer games which can be very successful at creating a sense of place. The Virtual Sydney Rocks is designed to undertake research into the role that user preference for interaction strategy has on engagement in a Virtual Heritage Environment. Users can explore an experiential model of Sydney Cove between 1788 and 2008 in three different ways; by self directed exploration, by playing a game or by taking a tour. Users set the date and time to determine the position of the sun, the weather, the sounds that are heard and the buildings that are displayed. Users can also alter the speed of time. Additional information is accessed via the interlinked Virtual Sydney Rocks Guidebook.

    Original languageEnglish
    Title of host publication2012 16th International Conference on Information Visualisation, IV 2012
    Pages528-533
    Number of pages6
    DOIs
    Publication statusPublished - 2012
    Event2012 16th International Conference on Information Visualisation, IV 2012 - Montpellier, France
    Duration: 11 Jul 201213 Jul 2012

    Publication series

    NameProceedings of the International Conference on Information Visualisation
    ISSN (Print)1093-9547

    Conference

    Conference2012 16th International Conference on Information Visualisation, IV 2012
    Country/TerritoryFrance
    CityMontpellier
    Period11/07/1213/07/12

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