Misremembering Machines: A Creative Collaboration on Memory in AI-driven Storytelling

Elliott Hall, James Smithies

Research output: Chapter in Book/Report/Conference proceedingConference Paperpeer-review

Abstract

Misremembering Machines details a collaboration between an SME game company and an embedded Digital Humanities (DH) Research Software Engineer (RSE) to study the effect of memory on AI driven storytelling. The RSE is both a developer and a writer, uniquely suited to providing technical and creative feedback, and providing the connective tissue between the development and critical strands of the project. The project centred around translating an immersive theatre show into a video game, where AI characters replace the interactive audience elements. The AI characters dissemble, misremember and outright lie about the player’s actions and choices. This translation raised a series of interrelated technical, social, and creative issues related to agency, bias and representation in AI driven storytelling, as well as the challenge of effective collaboration between different academic disciplines and the creative industries.
Original languageEnglish
Title of host publicationAlliance of Digital Humanities Organization Conference, 2019
Place of PublicationUtrecht, Netherlands
Publication statusPublished - 1 Jul 2019
EventInternational conference of the Alliance of Digital Humanities Organizations - Utrecht, Netherlands
Duration: 1 Jan 2019 → …

Conference

ConferenceInternational conference of the Alliance of Digital Humanities Organizations
Period1/01/19 → …
Other9-12 July 2019

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