Motivations for videogame play: Predictors of time spent playing

Daniel Johnson*, John Gardner, Penelope Sweetser

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

67 Citations (Scopus)

Abstract

The aim of the current research was to identify factors that are associated with the amount of time people play videogames. The current study extends previous research by exploring this question with a variety of genres of videogames. Five hundred and seventy-three participants completed an online survey of their gaming habits, preferences and their experiences while playing. Beyond differences in hours of play associated with gender and game genres, greater time spent playing was found to be associated with playing with others and with higher experiences of competence, autonomy and relatedness during gameplay. The findings are interpreted in light of previous research and the potential implications for links between videogame play and wellbeing are considered.

Original languageEnglish
Pages (from-to)805-812
Number of pages8
JournalComputers in Human Behavior
Volume63
DOIs
Publication statusPublished - 1 Oct 2016
Externally publishedYes

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