TY - JOUR
T1 - Object-oriented Sokoban solver
T2 - 44th Annual Frontiers in Education Conference, FIE 2014
AU - Li, Zheng
AU - O'Brien, Liam
AU - Flint, Shayne
AU - Sankaranarayana, Ramesh
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2015/2/17
Y1 - 2015/2/17
N2 - Serious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult for teachers/students to prepare/develop a game from scratch during one semester, assistant educational materials would be crucial in the corresponding courses. Unfortunately, the literature shows that not many materials from educational game projects are shared. To help different educators identify suitable courseware and help students implement game development, it is worth further investigating and accumulating the educational resources from individual game projects. Following such an idea, this paper proposes a game development project of an object-oriented Sokoban solver, and exposes relevant educational materials. The documented system design can be viewed as a ready-to-use resource for education in object-oriented analysis and design (OOAD), while the Sokoban solver itself may be used as an assignment platform for teaching artificial intelligence (AI). Further documentation, platform, and APIs will be realized and shared in the future to facilitate others' educational activities. Overall, this work is supposed to inspire and encourage other researchers and educators to post available materials of more game projects for the purpose of sharing and reuse.
AB - Serious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult for teachers/students to prepare/develop a game from scratch during one semester, assistant educational materials would be crucial in the corresponding courses. Unfortunately, the literature shows that not many materials from educational game projects are shared. To help different educators identify suitable courseware and help students implement game development, it is worth further investigating and accumulating the educational resources from individual game projects. Following such an idea, this paper proposes a game development project of an object-oriented Sokoban solver, and exposes relevant educational materials. The documented system design can be viewed as a ready-to-use resource for education in object-oriented analysis and design (OOAD), while the Sokoban solver itself may be used as an assignment platform for teaching artificial intelligence (AI). Further documentation, platform, and APIs will be realized and shared in the future to facilitate others' educational activities. Overall, this work is supposed to inspire and encourage other researchers and educators to post available materials of more game projects for the purpose of sharing and reuse.
KW - Artificial Intelligence (AI)
KW - Object-Oriented Analysis and Design (OOAD)
KW - Serious Game
KW - Sokoban Solver
UR - http://www.scopus.com/inward/record.url?scp=84938152608&partnerID=8YFLogxK
U2 - 10.1109/FIE.2014.7044115
DO - 10.1109/FIE.2014.7044115
M3 - Conference article
AN - SCOPUS:84938152608
SN - 1539-4565
VL - 2015-February
JO - Proceedings - Frontiers in Education Conference, FIE
JF - Proceedings - Frontiers in Education Conference, FIE
IS - February
M1 - 7044115
Y2 - 22 October 2014 through 25 October 2014
ER -