TY - GEN
T1 - Qualitative place maps for landmark-based localization and navigation in GPS-denied environments
AU - Hua, Hua
AU - Zhang, Peng
AU - Renz, Jochen
N1 - Publisher Copyright:
© 2019 Copyright held by the owner/author(s).
PY - 2019/11/5
Y1 - 2019/11/5
N2 - GPS-based services (e.g. Google Maps) are very popular in our daily life, while there are still many GPS-denied environments (e.g. indoor and underground scenarios) in which they cannot be used. In these situations, localization and navigation are still important, for example in emergency evacuation or indoor navigation. In this paper we aim to solve the problem of localizing and navigating humans or robots in GPS-denied environments based on landmarks. Our work is inspired by human daily communications about localization and navigation, for example someone who has been to a shopping mall many times can localize and guide another person to get to a certain shop via conversations over the cellphone. Our goal is to build a system with the same capability. We propose a system that relies on qualitative information of places (e.g. the direction relations between landmarks involved in route descriptions), where localization can be achieved in an interactive manner and by analyzing observations provided by users. Our system decides the "best" route from one place to another by three factors: the number of landmarks; the number of ambiguous turns; and the qualitative distance (e.g. near and far). According to the experimental results, the number of requeries in the interactive localization process is acceptable and our route planning algorithm outperforms previous methods in several cases.
AB - GPS-based services (e.g. Google Maps) are very popular in our daily life, while there are still many GPS-denied environments (e.g. indoor and underground scenarios) in which they cannot be used. In these situations, localization and navigation are still important, for example in emergency evacuation or indoor navigation. In this paper we aim to solve the problem of localizing and navigating humans or robots in GPS-denied environments based on landmarks. Our work is inspired by human daily communications about localization and navigation, for example someone who has been to a shopping mall many times can localize and guide another person to get to a certain shop via conversations over the cellphone. Our goal is to build a system with the same capability. We propose a system that relies on qualitative information of places (e.g. the direction relations between landmarks involved in route descriptions), where localization can be achieved in an interactive manner and by analyzing observations provided by users. Our system decides the "best" route from one place to another by three factors: the number of landmarks; the number of ambiguous turns; and the qualitative distance (e.g. near and far). According to the experimental results, the number of requeries in the interactive localization process is acceptable and our route planning algorithm outperforms previous methods in several cases.
KW - Interactive localization
KW - Landmark-based navigation
KW - Qualitative relative directions
KW - Qualitative spatial reasoning
KW - Reliable navigation
UR - http://www.scopus.com/inward/record.url?scp=85076985725&partnerID=8YFLogxK
U2 - 10.1145/3347146.3359107
DO - 10.1145/3347146.3359107
M3 - Conference contribution
T3 - GIS: Proceedings of the ACM International Symposium on Advances in Geographic Information Systems
SP - 23
EP - 32
BT - 27th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, ACM SIGSPATIAL GIS 2019
A2 - Banaei-Kashani, Farnoush
A2 - Trajcevski, Goce
A2 - Guting, Ralf Hartmut
A2 - Kulik, Lars
A2 - Newsam, Shawn
PB - Association for Computing Machinery
T2 - 27th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, ACM SIGSPATIAL GIS 2019
Y2 - 5 November 2019 through 8 November 2019
ER -