TY - GEN
T1 - Ray Deformation Networks for Novel View Synthesis of Refractive Objects
AU - Deng, Weijian
AU - Campbell, Dylan
AU - Sun, Chunyi
AU - Kanitkar, Shubham
AU - Shaffer, Matthew
AU - Gould, Stephen
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in creating photorealistic novel views using volume rendering on a radiance field. However, the intrinsic assumption of straight light rays within NeRF becomes a limitation when dealing with transparent or translucent objects that exhibit refraction, and therefore have curved light paths. This hampers the ability of these approaches to accurately model the appearance of refractive objects, resulting in suboptimal novel view synthesis and geometry estimates. To address this issue, we propose an innovative solution using deformable networks to learn a tailored deformation field for refractive objects. Our approach predicts position and direction offsets, allowing NeRF to model the curved light paths caused by refraction and therefore the complex and highly view-dependent appearances of refractive objects. We also introduce a regularization strategy that encourages piece-wise linear light paths, since most physical systems can be approximated with a piece-wise constant index of refraction. By seamlessly integrating our deformation networks into the NeRF framework, our method significantly improves rendering refractive objects from novel views.
AB - Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in creating photorealistic novel views using volume rendering on a radiance field. However, the intrinsic assumption of straight light rays within NeRF becomes a limitation when dealing with transparent or translucent objects that exhibit refraction, and therefore have curved light paths. This hampers the ability of these approaches to accurately model the appearance of refractive objects, resulting in suboptimal novel view synthesis and geometry estimates. To address this issue, we propose an innovative solution using deformable networks to learn a tailored deformation field for refractive objects. Our approach predicts position and direction offsets, allowing NeRF to model the curved light paths caused by refraction and therefore the complex and highly view-dependent appearances of refractive objects. We also introduce a regularization strategy that encourages piece-wise linear light paths, since most physical systems can be approximated with a piece-wise constant index of refraction. By seamlessly integrating our deformation networks into the NeRF framework, our method significantly improves rendering refractive objects from novel views.
KW - 3D computer vision
KW - Algorithms
KW - Computational photography
KW - image and video synthesis
UR - http://www.scopus.com/inward/record.url?scp=85191998536&partnerID=8YFLogxK
U2 - 10.1109/WACV57701.2024.00309
DO - 10.1109/WACV57701.2024.00309
M3 - Conference contribution
AN - SCOPUS:85191998536
T3 - Proceedings - 2024 IEEE Winter Conference on Applications of Computer Vision, WACV 2024
SP - 3106
EP - 3116
BT - Proceedings - 2024 IEEE Winter Conference on Applications of Computer Vision, WACV 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2024 IEEE Winter Conference on Applications of Computer Vision, WACV 2024
Y2 - 4 January 2024 through 8 January 2024
ER -