Shape from non-homogeneous, non-stationary, anisotropic, perspective texture

Angeline M. Loh, Richard Hartley

    Research output: Contribution to conferencePaperpeer-review

    40 Citations (Scopus)

    Abstract

    We present a method for Shape-from-Texture in one of its most general forms. Previous Shape-from-Texture papers assume that the texture is constrained by one or more of the following properties: homogeneity, isotropy, stationarity, or viewed orthographically. We make none of these assumptions. We do not presume that the frontal texture is known a priori, or from a known set, or even present in the image. Instead, surface smoothness is assumed, and the surface is recovered via a consistency constraint. The key idea is that the frontal texture is estimated, and a correct estimation leads to the most consistent surface. In addition to surface shape, a frontal view of the texture is also recovered. Results are given for synthetic and real examples.

    Original languageEnglish
    DOIs
    Publication statusPublished - 2005
    Event2005 16th British Machine Vision Conference, BMVC 2005 - Oxford, United Kingdom
    Duration: 5 Sept 20058 Sept 2005

    Conference

    Conference2005 16th British Machine Vision Conference, BMVC 2005
    Country/TerritoryUnited Kingdom
    CityOxford
    Period5/09/058/09/05

    Fingerprint

    Dive into the research topics of 'Shape from non-homogeneous, non-stationary, anisotropic, perspective texture'. Together they form a unique fingerprint.

    Cite this